Final Fantasy XIII: A Linear Story [ COMIC ]
There’s already been a lot of evidence to corroborate the idea that Final Fantasy XIII is a linear game. So I decided to take that and their recent drop in sales and put the two together. Now before the detractor start typing, I know there’s talk out their that this major drop in sales was “expected.” And maybe so… But just because you expect something to happen doesn’t make it a good thing. If that was the case then you would have felt better about your girlfriend cheating on you with your best friend. Wouldn’t you?
Now I’m a fan of the Final Fantasy series, but the lack of games for this generation seriously irks my nerve. Let’s take a look at the numbered Final Fantasy games for each generation of consoles:
- Final Fantasy I (Famicom/NES)
 - Final Fantasy II (Famicom)
 - Final Fantasy III (Famicom)
 
8-bit Console Era:
- Final Fantasy IV (Super Famicom/Super NES)
 - Final Fantasy V (Super Famicom)
 - Final Fantasy VI (Super Famicom/Super NES)
 
16-bit Console Era:
- Final Fantasy VII (Playstation)
 - Final Fantasy VIII (Playstation)
 - Final Fantasy IX (Playstation)
 
32-bit Console Era:
- Final Fantasy X (Playstation 2)
 - Final Fantasy X-2 (Playstation 2)
 - Final Fantasy XI (Playstation 2)
 - Final Fantasy XII (Playstation 2)
 
128-bit Console Era:
- Final Fantasy XIII (Playstation 3)
 
Current Console Era:
One last thing, Final Fantasy XIII Endless Jumping Bug:
FF13 延々とジャンプし続けるNPC