I really enjoyed this video, but I do have a problem with it. Let me preface what I am about to explain by saying I am probably a lot more critical when it comes to this kind of stuff than most people. Okay?
So whenever I see any sort of pixel/sprite animation, the first thing that comes to my mind is what platform that is suppose to be on. If it’s NES fine it’s NES, but at that point I expect (hope) that the video will at least follow the rules of the system to a point. I don’t want to see 16-bit explosions in an 8-bit game, don’t rotate sprites in Flash (it looks fake), keep the color palettes correct, and try to adhere to the limitations of the console you’re mirroring and not just what you WANT to see.
As I said, this won’t bother most of you, but it’s this kind of stuff that unnecessarily draws my attention away from something that should just be mindless entertainment.