How Female Fantasy Armor is Effective [ COMIC ]

Let’s face it, females get some of the skimpiest armor when it comes to RPGs. Some people may contribute this to sexism and/or catering to a heavily weighted male demographic, but I don’t. No, I feel there is a much more innocent explanation for it.

The stereotype surrounding programmers is that they are a bunch socially awkward males. With that said what do socially awkward males fear the most? Females.

Sure they enjoy fantasizing about them, but when it comes to actually having to interact with them in real life they’re terrified. So when these socially awkward programmers have to add female characters to a game, they pull from their own personal experiences. As such they are empowering these female characters by giving them the traits that they themselves find most intimating: sex appeal.

Or at the very least, it’s a story you can try to feed your mom when you buy Bayonetta 2 for the Wii U.


  • Jao
  • Thanks for the excuse! But yeah, I think the Heavy Metal imageery has influenced the fantasy games too much when we talk about outfitting our hot female warriors.

  • PrinceJonathan

    Reminds me of the Robot Chicken skit with Sailor Moon. Only thing better than full platinum plate armor, TINY MINISKIRTS!!!

    • Ah yes, I remember that one! Loved the last though. :P (Anime is weird…)

  • Triaxx2

    Hey, it works as well as just about any other suggestion.

  • Nemo

    I thought everyone knew about the RPG inverse square law!

    The hotter the chick, the less armor she has to wear.

  • Mygaffer

    Torchlight 2 does not do this. If you are a female your heavy armor looks just as imposing and covers just as much as your body as it does on a male character.

  • Falos

    If I may set aside the aged rules of chainmail bikinis, I’d like to note a mass of metal isn’t very identifying. I couldn’t possibly count the endless line of generic knights, sentinels, soldiers, templars, warriors, guards, etc. that I’ve fought as, against, and beside, be they in the form of rendered models, polygons, sprites, or even imaginary as a results of D20, MUDs, text-onlys, and so on.

    In the absence of contrary evidence I allow the template to assume such grunts are male – it very rarely makes any difference either way. The orc in panel one has done the same, prepared to do cliche medieval melee and soon award the hero XP, gold, and possibly useful body parts. At least until his (female orcs are also hard to identify) opponent went into “dexterity combat mode” anyway.

    The point I’ve finally reached is that “[Armor/Female] >Pick one” isn’t just sarcastic culture observation, it’s a visual obstacle. Consider the belts of WoW, long ridiculed for being wrestling-champ hooge. Their size was deemed the result of necessity, as the artist devs couldn’t do anything with string-thin models.

    I cannot argue that modern graphics have as much trouble depicting Panzer-grade females (actually it’s still rather difficult with a helmet – again, see panel one) but the setting is already in place and it takes longer to redevelop existing culture. Consider the array of OTHER reasons (not all giggity-based) for chainmail bikini, some probably among these comments, and you can expect little change.

    I don’t know why trolls are always regenerative, why dwarves are always drunk, why elves are always graceful, or why goblins are always tricky, but I don’t even need logical reasoning to uphold those traditions, dating back to Tolkien and beyond. So I might be just a little bit serious when I claim that my design of a female fighter with a visible belly button is more than just “Isn’t this way nicer? :D”