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	<title>Dueling Analogs &#187; Zombieland</title>
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	<description>Gaming Web Comic</description>
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		<title>Grand Theft Auto: Zombieland</title>
		<link>http://www.duelinganalogs.com/comic/grand-theft-auto-zombieland/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=grand-theft-auto-zombieland</link>
		<comments>http://www.duelinganalogs.com/comic/grand-theft-auto-zombieland/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 06:03:13 +0000</pubDate>
		<dc:creator>Steve Napierski</dc:creator>
		<media:thumbnail url="http://cdn.duelinganalogs.com/thumbnails/thumb-1143.jpg"/>
<media:title>Grand Theft Auto: Zombieland</media:title>
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	<p><a href="http://www.duelinganalogs.com/comic/grand-theft-auto-zombieland/"><img src="http://cdn.duelinganalogs.com/comics/2009-10-22.jpg" border="0" alt="Grand Theft Auto: Zombieland" title="Grand Theft Auto: Zombieland" /></a></p>I guess this would technically be a Games that I am sad were never made&#8230;. After I first saw Zombieland, I thought to myself that that universe would be a good place to have a Grand Theft Auto game take place in. But wouldn&#8217;t that basically be a Dead Rising clone? Nope. And let me [...]</media:description>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[xclusives]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Zombieland]]></category>

		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1143</guid>
		<description><![CDATA[
	<p><a href="http://www.duelinganalogs.com/comic/grand-theft-auto-zombieland/"><img src="http://cdn.duelinganalogs.com/comics/2009-10-22.jpg" border="0" alt="Grand Theft Auto: Zombieland" title="Grand Theft Auto: Zombieland" /></a></p>I guess this would technically be a Games that I am sad were never made&#8230;. After I first saw Zombieland, I thought to myself that that universe would be a good place to have a Grand Theft Auto game take place in. But wouldn&#8217;t that basically be a Dead Rising clone? Nope. And let me [...]]]></description>
	
	<p><a href="http://www.duelinganalogs.com/comic/grand-theft-auto-zombieland/"><img src="http://cdn.duelinganalogs.com/comics/2009-10-22.jpg" border="0" alt="Grand Theft Auto: Zombieland" title="Grand Theft Auto: Zombieland" /></a></p>			<content:encoded><![CDATA[<p>I guess this would technically be a <strong>Games that I am sad were never made&#8230;</strong>.</p>
<p>After I first saw <em>Zombieland</em>, I thought to myself that that universe would be a good place to have a <em>Grand Theft Auto</em> game take place in. But wouldn&#8217;t that basically be a <em>Dead Rising</em> clone? Nope. And let me explain why.</p>
<p><em>Dead Rising</em> is a timed survival game. You need to move fast and track of your time carefully if you want to get anything accomplished. Not in <em>GTA</em>. Sure you&#8217;ve got missions, but you also have the freedom of going around and screwing with the masses at you leisure. Honestly, the biggest difference between this and a regular <em>GTA</em> game would be that when you fire a gun into the crowd, they don&#8217;t run away but try to devour your flesh.</p>
<p>Think about it. Most of the NPCs in <em>GTA</em> games are basically zombies with very few advanced characters to interact with&#8230; just like <em>Zombieland</em>. Plus, you could have cool things like a zombie radio station where all the singing in the songs are just moans and they have commercials about brains, too.</p>
<p>I know there are more ways this game could work really well. Looking forward to hearing your ideas about it as well.</p>
<p>Side note&#8230; This comic makes me think of a major shortcoming of webcomics&#8230; &#8220;time.&#8221; While I am pleased with the way this comic turned out, I know I could do a lot more if I actually had to the time work on it more. Problem with webcomics and this not being my full-time job, is that time is not a luxury you have.  After a certain point, just got to stop and say, &#8220;Good enough.&#8221; and then move on. Or you&#8217;ll never get it finished.  Just something that I felt like mentioning.</p>
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