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	<title>Dueling Analogs &#187; Paper Mario</title>
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	<description>Gaming Web Comic</description>
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		<title>The Peeping Plumber</title>
		<link>http://www.duelinganalogs.com/comic/the-peeping-plumber/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-peeping-plumber</link>
		<comments>http://www.duelinganalogs.com/comic/the-peeping-plumber/#comments</comments>
		<pubDate>Wed, 11 Apr 2007 04:00:00 +0000</pubDate>
		<dc:creator>Steve Napierski</dc:creator>
		<media:thumbnail url="http://cdn.duelinganalogs.com/thumbnails/thumb-198.jpg"/>
<media:title>The Peeping Plumber</media:title>
<media:description type="plain">
	<p><a href="http://www.duelinganalogs.com/comic/the-peeping-plumber/"><img src="http://cdn.duelinganalogs.com/comics/2007-04-11.png" border="0" alt="The Peeping Plumber" title="The Peeping Plumber" /></a></p>I haven&#8217;t gotten a copy of Super Paper Mario, yet. I might try to pick up a copy this weekend when grab a copy of Wii Play. Have you seen the previews for Castlevania: Dracula X Chronicles for the PSP? Its a 2D side scroller in a 3D environment similar to Mega Man Network Transmissions [...]</media:description>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[xclusives]]></category>
		<category><![CDATA[Paper Mario]]></category>

		<guid isPermaLink="false">/comic/2007/04/11/the-peeping-plumber/</guid>
		<description><![CDATA[
	<p><a href="http://www.duelinganalogs.com/comic/the-peeping-plumber/"><img src="http://cdn.duelinganalogs.com/comics/2007-04-11.png" border="0" alt="The Peeping Plumber" title="The Peeping Plumber" /></a></p>I haven&#8217;t gotten a copy of Super Paper Mario, yet. I might try to pick up a copy this weekend when grab a copy of Wii Play. Have you seen the previews for Castlevania: Dracula X Chronicles for the PSP? Its a 2D side scroller in a 3D environment similar to Mega Man Network Transmissions [...]]]></description>
	
	<p><a href="http://www.duelinganalogs.com/comic/the-peeping-plumber/"><img src="http://cdn.duelinganalogs.com/comics/2007-04-11.png" border="0" alt="The Peeping Plumber" title="The Peeping Plumber" /></a></p>			<content:encoded><![CDATA[<p>I haven&#8217;t gotten a copy of <a href="http://wii.nintendo.com/site/spm/" target="blank">Super Paper Mario</a>, yet.  I might try to pick up a copy this weekend when grab a copy of <a href="http://www.nintendo.com/gamemini?gameid=4SpUUl3-7XKbSPJqBG_aHrThj_sGyJHL" target="blank">Wii Play</a>.</p>
<p>Have you seen the previews for <a href="http://psp.ign.com/objects/882/882267.html" target="blank">Castlevania: Dracula X Chronicles</a> for the PSP? Its a 2D side scroller in a 3D environment similar to Mega Man Network Transmissions for the GameCube.  It looks good, but it could look better. Super Paper Mario is a very good starting point for an awesome looking Castlevania game.</p>
<p>Take the characters/enemies and make them flat anime style artwork (much in the same way as Super Paper Mario characters are&#8230; well, the artwork part being flat not the anime). By doing this the camera will be able to zoom in and out and the characters/enemies will retain their look without pixilation or distortion. The backgrounds should still be 3D for easier level design and depth&#8230; Gears of War shows just how beautiful backgrounds can be. Since the backgrounds are 3D, it should be a lot easier to layout the levels and it turn their size should be considerably smaller.  What does that mean? Means you could easily make a game twice the size of Symphony of the Night in less the time. Add some anime cut scenes, good voice work and ability to replay as another character and you&#8217;ve got a formula for title to rival Symphony of the Night as the best Castlevania game.</p>
<p>Actually, how cool would it be if after you finished the game you came behind the already beaten castle as a different character? The traps and switches are already triggered and environmental changes have already occurred, but now a new presence has disturbed the place. This means new enemies and bosses and the designers could totally destroy existing areas to create new ones. Imagine a long hallway in the first run through is tore wide open by some colossal creature in the second run. Turning it from a corridor into an open area where the battle takes place in what remains of a hallway, its roof and whatever hangs in the sky above it. The possibilities are endless.</p>
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		<title>He didn&#8217;t make the paper cut</title>
		<link>http://www.duelinganalogs.com/comic/he-didnt-make-the-paper-cut/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=he-didnt-make-the-paper-cut</link>
		<comments>http://www.duelinganalogs.com/comic/he-didnt-make-the-paper-cut/#comments</comments>
		<pubDate>Mon, 07 Aug 2006 04:00:00 +0000</pubDate>
		<dc:creator>Steve Napierski</dc:creator>
		<media:thumbnail url="http://cdn.duelinganalogs.com/thumbnails/thumb-278.jpg"/>
<media:title>He didn't make the paper cut</media:title>
<media:description type="plain">
	<p><a href="http://www.duelinganalogs.com/comic/he-didnt-make-the-paper-cut/"><img src="http://cdn.duelinganalogs.com/comics/2006-08-07.png" border="0" alt="He didn&#8217;t make the paper cut" title="He didn&#8217;t make the paper cut" /></a></p>If you&#8217;ve never played Paper Mario: The Thousand-Year Door, then you missed out on an awesome action/RPG title. The game is creative, original and fun&#8230; what more do you need? Well, how about Super Paper Mario an platform/adventure title coming to the GameCube this October? I&#8217;m happy very much. I decided to do the artwork [...]</media:description>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[xclusives]]></category>
		<category><![CDATA[Paper Mario]]></category>

		<guid isPermaLink="false">/comic/2006/08/07/he-didnt-make-the-paper-cut/</guid>
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	<p><a href="http://www.duelinganalogs.com/comic/he-didnt-make-the-paper-cut/"><img src="http://cdn.duelinganalogs.com/comics/2006-08-07.png" border="0" alt="He didn&#8217;t make the paper cut" title="He didn&#8217;t make the paper cut" /></a></p>If you&#8217;ve never played Paper Mario: The Thousand-Year Door, then you missed out on an awesome action/RPG title. The game is creative, original and fun&#8230; what more do you need? Well, how about Super Paper Mario an platform/adventure title coming to the GameCube this October? I&#8217;m happy very much. I decided to do the artwork [...]]]></description>
	
	<p><a href="http://www.duelinganalogs.com/comic/he-didnt-make-the-paper-cut/"><img src="http://cdn.duelinganalogs.com/comics/2006-08-07.png" border="0" alt="He didn&#8217;t make the paper cut" title="He didn&#8217;t make the paper cut" /></a></p>			<content:encoded><![CDATA[<p>If you&#8217;ve never played <a href="http://www.papermario.com" target="blank">Paper Mario: The Thousand-Year Door</a>, then you missed out on an awesome action/RPG title. The game is creative, original and fun&#8230; what more do you need? Well, how about <a href="http://cube.ign.com/objects/827/827016.html" target="blank">Super Paper Mario</a> an platform/adventure title coming to the GameCube this October?  I&#8217;m happy very much.</p>
<p>I decided to do the artwork for this comic like it was cut out pieces of construction paper.  I love the design of the Paper Mario series, but I think it would be cooler if they looked like they were actually cut out of something&#8230; similar to the art direction of <strong>Blue&#8217;s Clues</strong>.</p>
<p>Also, make sure to sign up for the <strike>forums</strike> as we will be voting on the first <i>Dueling Analogs</i> t-shirt design in them later on this week.</p>
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