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	<title>Dueling Analogs &#187; arcades</title>
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	<link>http://www.duelinganalogs.com</link>
	<description>Gaming Web Comic</description>
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		<title>Caine&#8217;s Arcade</title>
		<link>http://www.duelinganalogs.com/video/caines-arcade/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=caines-arcade</link>
		<comments>http://www.duelinganalogs.com/video/caines-arcade/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 13:20:15 +0000</pubDate>
		<dc:creator>Steve Napierski</dc:creator>
		<media:thumbnail url="http://cdn.duelinganalogs.com/thumbnails/thumb-2794.jpg"/>
<media:title>Caine's Arcade</media:title>
<media:description type="plain">A cardboard arcade made by a 9-year old boy.</media:description>
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		<category><![CDATA[arcades]]></category>

		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=2794</guid>
		<description><![CDATA[A cardboard arcade made by a 9-year old boy.]]></description>
				<content:encoded><![CDATA[<iframe src="http://player.vimeo.com/video/40000072?title=0&amp;byline=0&amp;portrait=0&amp;color=540779" width="601" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><p>I&#8217;m not too big to admit that I got a little misty-eyed watching this documentary. Very heartwarming.</p>
<div class="source">source: <a href="http://cainesarcade.com/" title="Caine's Arcade" target="_blank">Caine&#8217;s Arcade</a></div>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Dark Night Returns</title>
		<link>http://www.duelinganalogs.com/comic/dark-night-returns/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dark-night-returns</link>
		<comments>http://www.duelinganalogs.com/comic/dark-night-returns/#comments</comments>
		<pubDate>Thu, 21 Jun 2007 05:00:00 +0000</pubDate>
		<dc:creator>Steve Napierski</dc:creator>
		<media:thumbnail url="http://cdn.duelinganalogs.com/thumbnails/thumb-178.jpg"/>
<media:title>Dark Night Returns</media:title>
<media:description type="plain">
	<p><a href="http://www.duelinganalogs.com/comic/dark-night-returns/"><img src="http://cdn.duelinganalogs.com/comics/2007-06-21.jpg" border="0" alt="Dark Night Returns" title="Dark Night Returns" /></a></p>Consider this comic the calm before the storm. Monday&#8217;s comic is going to be as long as the Zelda comic if not longer. I have to get started on the artwork for it tomorrow so that it can be ready by Monday. But it will definitely be worth it. I got a lot of flak [...]</media:description>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[xclusives]]></category>
		<category><![CDATA[arcades]]></category>

		<guid isPermaLink="false">/comic/2007/06/21/dark-night-returns/</guid>
		<description><![CDATA[
	<p><a href="http://www.duelinganalogs.com/comic/dark-night-returns/"><img src="http://cdn.duelinganalogs.com/comics/2007-06-21.jpg" border="0" alt="Dark Night Returns" title="Dark Night Returns" /></a></p>Consider this comic the calm before the storm. Monday&#8217;s comic is going to be as long as the Zelda comic if not longer. I have to get started on the artwork for it tomorrow so that it can be ready by Monday. But it will definitely be worth it. I got a lot of flak [...]]]></description>
	
	<p><a href="http://www.duelinganalogs.com/comic/dark-night-returns/"><img src="http://cdn.duelinganalogs.com/comics/2007-06-21.jpg" border="0" alt="Dark Night Returns" title="Dark Night Returns" /></a></p>			<content:encoded><![CDATA[<p>Consider this comic the calm before the storm.  Monday&#8217;s comic is going to be <strong>as</strong> long as the  <a href="http://duelinganalogs.com/?date=2007-06-20"><i>Zelda</i> comic</a> if not longer.  I have to get started on the artwork for it tomorrow so that it can be ready by Monday. But it will definitely be worth it.</p>
<p>I got a lot of flak yesterday when I lumped <i>Final Fantasy VIII</i> and <i>X-2</i> together by calling them horrible.  Not surprisingly, no one came to the defense of <i>X-2</i> (funny side note, <i>Final Fantasy XIII</i> that we are all looking forward to is being directed by Motomu Toriyama&#8230; the same guy who directed <i>X-2</i>).  As far as <i>VIII</i> goes, the junction system was <strong>so</strong> unenjoyable for me that I could not play the game. I tried. Trust me, I tried&#8230; I can put up with <a href="http://www.youtube.com/watch?v=y306cWw98a4" target="blank">a lot</a> [NSFW] in video games, but the system was just to bad for me to progress.  Hell, I was able to progress to the end of that teeny bopper, Mary Kate and Ashley Olsen piece of crap <i>X-2</i>, but not <i>VIII</i>. That&#8217;s why I lumped it in with <i>X-2</i>.</p>
<p>I had some problems with the news overlapping the footer on the site yesterday.  When I was designing the website the comic was never long enough that the news would be the lowest point in the main content area&#8230; until yesterday.  For anyone that designs websites you know that Internet Explorer sucks. It looks at W3C compliancy and then does its own thing.  One of its own things, and the problem, is that it does not read divs correctly when they are floated instead of being relatively or absolutely positioned. Still with me? To make a long story short, I had to reorder content on the page change up the direction some of the divs were being floated and check it cross platform (Safari 2 and 3, Firefox PC and Mac, Internet Explorer 6 and 7). Fun, fun, fun&#8230;</p>
<p>Lastly, when I sketched the character playing <i>Karate Champ</i> he was nothing but a heavyset character. When I colored him, he miraculous became <strong>Fat Harvey</strong>.  I just thought it was funny.</p>
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		<title>What&#8217;s Love Got to Do with It?</title>
		<link>http://www.duelinganalogs.com/comic/whats-love-got-to-do-with-it/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=whats-love-got-to-do-with-it</link>
		<comments>http://www.duelinganalogs.com/comic/whats-love-got-to-do-with-it/#comments</comments>
		<pubDate>Thu, 02 Feb 2006 05:00:00 +0000</pubDate>
		<dc:creator>Steve Napierski</dc:creator>
		<media:thumbnail url="http://cdn.duelinganalogs.com/thumbnails/thumb-333.jpg"/>
<media:title>What's Love Got to Do with It?</media:title>
<media:description type="plain">
	<p><a href="http://www.duelinganalogs.com/comic/whats-love-got-to-do-with-it/"><img src="http://cdn.duelinganalogs.com/comics/2006-02-02.png" border="0" alt="What&#8217;s Love Got to Do with It?" title="What&#8217;s Love Got to Do with It?" /></a></p>I feel this strip is the most logical representation of why we don&#8217;t have the Neo-Geo arcade machines around anymore. The SNK Neo Geo MVS (Multi Video System) arcade cabinets were some of the coolest things on the block. I always looked forward to playing it whenever I stopped by the local arcade. Bust-A-Move and [...]</media:description>
		<category><![CDATA[Comics]]></category>
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		<category><![CDATA[arcades]]></category>

		<guid isPermaLink="false">/comic/2006/02/02/whats-love-got-to-do-with-it/</guid>
		<description><![CDATA[
	<p><a href="http://www.duelinganalogs.com/comic/whats-love-got-to-do-with-it/"><img src="http://cdn.duelinganalogs.com/comics/2006-02-02.png" border="0" alt="What&#8217;s Love Got to Do with It?" title="What&#8217;s Love Got to Do with It?" /></a></p>I feel this strip is the most logical representation of why we don&#8217;t have the Neo-Geo arcade machines around anymore. The SNK Neo Geo MVS (Multi Video System) arcade cabinets were some of the coolest things on the block. I always looked forward to playing it whenever I stopped by the local arcade. Bust-A-Move and [...]]]></description>
	
	<p><a href="http://www.duelinganalogs.com/comic/whats-love-got-to-do-with-it/"><img src="http://cdn.duelinganalogs.com/comics/2006-02-02.png" border="0" alt="What&#8217;s Love Got to Do with It?" title="What&#8217;s Love Got to Do with It?" /></a></p>			<content:encoded><![CDATA[<p>I feel this strip is the most logical representation of why we don&#8217;t have the <strong>Neo-Geo</strong> arcade machines around anymore.</p>
<p>The SNK Neo Geo MVS (Multi Video System) arcade cabinets were some of the coolest things on the block.  I always looked forward to playing it whenever I stopped by the local arcade.  Bust-A-Move and Ninja Combat were some of my favorites, but Magician Lord was the game I loved. Always thought it was cool to be able to switch between a magician, ninja, warrior, etc&#8230; by just collecting orbs.  I would have bought it for my home, but the idea of a $500 game console and $200 games was too rich for my taste&#8230; here&#8217;s looking forward to the <strong>PS3</strong> <img src='http://cdn.duelinganalogs.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Don&#8217;t forget you can download this strip on to your iPod at <a href="http://www.clickwheel.net/features/show/76" target="blank">Clickwheel.com</a>. </p>
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