I honestly expected the revenue from Angry Birds to be a little higher, but I did some checking and yeah, 2011 was the biggest year for Angry Birds so far.
It’s curious how the “US Households that own at least one of the following devices play games on their…” chart uses the Wii as the console example. Most of the time, the Wii is not considered a console in these studies 😛
The thing about it though, is that the Wii is a console, regardless of the preferences of the people who do these studies. Frankly though, there is no other console with it’s focus still on games quite the way the Wii is.
What is it then, a meat popsicle?
A reminder-in the wake of the GLOBAL FINANCIAL CRISIS, people have less money. Ergo, you should expect that things that normally use up EXPENDABLE income will see sales fall. In short, even matching the real change in GDP over time (which included a substantial drop but eventually has become positive again) is actually a net gain in terms of real growth for the industry, because it’s more susceptible to recessions and changes in consumer income as a whole.
Games don’t actually do that bad in a poor economy. Yes, people have less disposable income in a poor economy but games generally provide more hours of entertainment per dollar than other entertainment venues (stuff like movies, restaurants, the entire city of Las Vegas). So in an environment where people are looking to get their money’s worth, games can be the most attractive entertainment venue.
You know the infographic is biased when the last part at the bottom showed the total sales during a 16 days period instead of the net revenue like they did with Rovio’s Angry birds.
You know that Call of Duty made a lot more money than Angry Birds when in a 16 day period the total is higher than the net revenue for one year.
Actually, No. I am not surprised nor did I suspect the revenue from Angry Birds would be higher. You show me 20 Angry Bird players who have the app and for the 2-3 who legitimately paid $0.99 for it, the other 17-18 are perfectly content and happy playing the limited level freebie.
This holds true with all my personal friends/family who play it. Not a one play super often and not a one paid a cent for it. The same holds true for the lionshare of the mobile gaming market still I think. Very causal when I feel like it playing and most often taking whatever free (lite) versions there are of games.