The Major League [of Legends]

The Major League [of Legends] - Global Reach

The Major League [of Legends]

by Steve Napierski to Articles

Usually, I just put up an infographic and watch the discussions begin. This one, I am currently unable to locate the actual source of this infographic. I believe it was created by Riot Games, but that’s purely speculation because I have not seen it sourced anywhere I have found it yet. Not saying that knowing the source would add any additional credibility to it or not. It would just let me know whether or not I posted what Riot Games is hoping will become a viral marketing campaign.

So if anyone can find the source, let us know. Otherwise, discuss!

source: Riot Games
  • http://hyshinara.deviantart.com Hyshinara

    Hahaha, why am I not surprised of seeing South Korea on that map… :D

  • jemal
  • Adjudicator

    http://na.leagueoflegends.com/news/league-legends-community-infographic

    Posted on official US forums by Riot Games president Marc Merrill.

    • Adjudicator

      Forgot to add that the link was of course readily available on the actual game launcher, for all the players who aren’t forum goers. For all those thinking that a forum only link would be too hidden from mass visibility.
      (Couldn’t find an edit button)

  • Triaxx2

    I don’t play. I have no interest in it. I must be insane. Oh well.

    • Sensei Le Roof

      Tried it once, didn’t like it. Too tower-defense-y/RTS-y for me.

  • Former Riot Employee

    what the graph does not show is that of those 70 millions summoner names (players) over half are smurf accounts. The are roughly 3 smurf accounts per active account.Then the accounts that are not used are forgotten and not deleted so the player base is much larger than the actual number.

  • YetAnotherBob

    If those player numbers are right, that’s kind of scary and/or suspect. 85% between 16 and 30? That’s a rather large swath of ages. It makes it sound like 70% are between 16 and 20, 10% between 21 and 25, and 5% between 26 to 30, but they wanted to hide that fact. Combine it with the 90% male, and it could be a boast of ‘our playerbase is the worst gamer stereotype!’

    Actually, even ignoring the age range funkiness, that highly uneven gender balance is throwing up red flags for me.

    • Vortigar

      Yeah, LoL is notorious for foul mouthed brats, it’s the new XBox-Live… So that age statistic probably contains a huge 16yr old bubble. Rage quitting, noob screamers with superiority complexes all over the place. And that’s from someone who doesn’t touch ranked games. Tried some ranked games way back and was instantly cured of that. Even in all random matches you sometimes get those hyper angry types, its a bit disturbing really.

      I don’t know about that 90% male stat though, casually perusing the forums made me believe its rather balanced but the smurf accounts will be largely made by the male users I think. It could very well be true.

      That 12M users every day is an impressive lil stat btw. Just as the 3M average online users every day.

  • Will

    I have to agree the LoL has one of the worst gaming communities imaginable. I’m one of the statistical anomalies, playing LoL at age 31. That fact that the game is free and it really is a high-quality game means it attracts the lowest of the low.

    I seriously don’t mind rage-quitting as much as noob screamers. Screamers yell at you for their own misplays. At least rage quitters quit. Also, I’m skeptical about the reporting tool. I’ve been reported over imagined threats in games where the only thing I said was “going top” and “mia”. Also been reported for accepting a friend request. At least these clowns can’t teabag your corpse.

    And heaven forbid, you get bored with your favorite character and want to play a character you’re not familiar with.