Faint of Heart [ IMAGE ]

This makes a lot of sense. I can tell you that my oldest, the biggest Pokémon fan in the family, would be heartbroken if Pokémon died if they lost a battle, instead of simply fainting.

Oddly enough, here’s a picture that she started drawing yesterday while looking at her copy of Pokémon Essential Handbook.

Pokémon DrawingsMy Daughter’s Pokémon Drawings

And here is some more of her gaming related artwork, that I shared on Dueling Analogs years ago.


  • Yue

    Nintendo should just put a Hardcore option in the game already.
    If you lose, game over. If your pokemon “faint”, it dies, etc…

    • Z2

      ‘Hardcore’ is an appealing title, even for kids. If it’s freely available in the game, the kids will try it. If the kids play hardcore mode, their Pokemon will die. If their Pokemon die, the plan of avoiding those associations in children’s minds fails.

      What WOULD be a good idea is to offer ‘Hardcore Mode’ patches as official DLC (preferably free) but DLC with a higher rating than the game itself; then we could HAVE ‘Hardcore Mode’, but the ability to wander into death for all your ‘mons could be locked behind parental controls.

      (Though making ‘Death’ an unalterable part of game mechanics would make the Battle Frontier/Tower/Subway/Maison even more of a hell than it already is.)

      • Jarrett

        Or you could just manage this yourself. The game isn’t preventing you from throwing away a pokemon if it faints, or resetting completely if you lose. That’s the entire point of fan-made play styles like the nuzlocke challenge.

  • Shiratzu

    Considering how many you can have, a hardcore mode wouldn’t be that bad…though frankly, even if you were more limited it wouldn’t be that bad. Monster Rancher’s style, however, is like a kick in the teeth. You get one at a time, you spend all kinds of time and money on trying to make it the best (usually failing), and when its time is up…it has a cinematic where it looks like it has a slow, lonely death due to a heart attack. Imagine having to see that each time your Pokemon dies in battle.

  • anon

    Could put hardcore mode as an unlockable for once you complete the game. Beat all the gym masters, get the badges, win the tournament or whatever the final event is.

  • K7

    Just imagine the piles of wild pokemon corpses that accumulate as you travel through the forests… The Bidoof population will never recover.

  • Phaelin

    If Pokemon faint on the spot, why is it you can’t catch a Pokemon that has fainted.

    “Oh no, I knocked Zapdos out. Welp, better get the heck out of here!”

    • Oh NO!

      Wild pokemon die, but captured pokemons souls are still locked inside the pokeballs. They’re basically phylacteries, and you can’t catch the soul of something already dead. Trained pokemon are undead monsters.

  • porkroll

    The idea of sending a pokemon into battle with another pokemon to the death is as grotesque as engaging in dog-fighting or cock-fighting. it should definitely be left out of the game if for no other reason than the idea’s similarity to real-world animal fighting for “sport”.

  • Nobody

    I think death wouldn’t be to bad of a thing in the pokemon games but death shouldn’t replace fainting. It should follow closer to the D&D setup where when you run out of HP you faint but the bar will go a certain amount into the negative before you die. This will allow for fights to be lost without necessarily killing the loser and bring greater importance to potions to treat them in the field.