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	<title>Comments on: How To Ask For Directions in an RPG</title>
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		<title>By: Rererak</title>
		<link>http://www.duelinganalogs.com/exclusive/how-to-ask-for-directions-in-an-rpg/#comment-13739</link>
		<dc:creator>Rererak</dc:creator>
		<pubDate>Mon, 11 Feb 2013 12:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=3709#comment-13739</guid>
		<description><![CDATA[Some games don&#039;t abide by this rule, having purposely overpriced items because you would have to come back to the town later. I think the greatest offender ofthis rule is Star Ocean: Till the end of time, the castle town that Nel is NOT from. But it&#039;s been a long time so I&#039;d have to recheck.

On another note: Purposefully went the wrong way in Tales of Symphonia once, apparently screwed up the game by missing a semi-side quest]]></description>
		<content:encoded><![CDATA[<p>Some games don&#8217;t abide by this rule, having purposely overpriced items because you would have to come back to the town later. I think the greatest offender ofthis rule is Star Ocean: Till the end of time, the castle town that Nel is NOT from. But it&#8217;s been a long time so I&#8217;d have to recheck.</p>
<p>On another note: Purposefully went the wrong way in Tales of Symphonia once, apparently screwed up the game by missing a semi-side quest</p>
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		<title>By: Triaxx2</title>
		<link>http://www.duelinganalogs.com/exclusive/how-to-ask-for-directions-in-an-rpg/#comment-13681</link>
		<dc:creator>Triaxx2</dc:creator>
		<pubDate>Wed, 06 Feb 2013 02:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=3709#comment-13681</guid>
		<description><![CDATA[Just the economics of the adventurer service industry. The early towns probably see dozens of adventurers eager to spend their money after spending hours brutally murdering squirrels. (Or murdering, skinning then tanning the hides, and finally when all is said and done selling the hides for a few pieces of gold then going out to repeat the process.) Since the fighting is easy, lots of adventurers can do it, so they do, and prices drop because they can afford to charge less.

Towards the end after you&#039;ve carved a path through monsters that would eat those rookies from earlier by the dozen, you&#039;re bringing rare items, and you can afford it. But because only a few adventurers manage to get that far, the prices are steep to make back the cost of the weapons.

A hundred adventurers a day, versus one every year or so makes for quite the difference.]]></description>
		<content:encoded><![CDATA[<p>Just the economics of the adventurer service industry. The early towns probably see dozens of adventurers eager to spend their money after spending hours brutally murdering squirrels. (Or murdering, skinning then tanning the hides, and finally when all is said and done selling the hides for a few pieces of gold then going out to repeat the process.) Since the fighting is easy, lots of adventurers can do it, so they do, and prices drop because they can afford to charge less.</p>
<p>Towards the end after you&#8217;ve carved a path through monsters that would eat those rookies from earlier by the dozen, you&#8217;re bringing rare items, and you can afford it. But because only a few adventurers manage to get that far, the prices are steep to make back the cost of the weapons.</p>
<p>A hundred adventurers a day, versus one every year or so makes for quite the difference.</p>
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		<title>By: TheyCallMeTomu</title>
		<link>http://www.duelinganalogs.com/exclusive/how-to-ask-for-directions-in-an-rpg/#comment-13679</link>
		<dc:creator>TheyCallMeTomu</dc:creator>
		<pubDate>Wed, 06 Feb 2013 00:37:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=3709#comment-13679</guid>
		<description><![CDATA[Well think about it. How many towns have more than one weapon shop or inn that provide the same services? These are places with Market Power! They can charge whatever the hell they want, and you&#039;ll pay for it.

Not like they have to charge those prices to everyone ELSE living in the town.]]></description>
		<content:encoded><![CDATA[<p>Well think about it. How many towns have more than one weapon shop or inn that provide the same services? These are places with Market Power! They can charge whatever the hell they want, and you&#8217;ll pay for it.</p>
<p>Not like they have to charge those prices to everyone ELSE living in the town.</p>
]]></content:encoded>
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		<title>By: Seth</title>
		<link>http://www.duelinganalogs.com/exclusive/how-to-ask-for-directions-in-an-rpg/#comment-13678</link>
		<dc:creator>Seth</dc:creator>
		<pubDate>Tue, 05 Feb 2013 22:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=3709#comment-13678</guid>
		<description><![CDATA[That&#039;s probably the most well-known offender, but have you ever played Final Fantasy Legends II?  The map&#039;s not so open, but the game balance is so off that this happens every single time you enter a new area, even if you are going in the right direction.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s probably the most well-known offender, but have you ever played Final Fantasy Legends II?  The map&#8217;s not so open, but the game balance is so off that this happens every single time you enter a new area, even if you are going in the right direction.</p>
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	<item>
		<title>By: yue</title>
		<link>http://www.duelinganalogs.com/exclusive/how-to-ask-for-directions-in-an-rpg/#comment-13673</link>
		<dc:creator>yue</dc:creator>
		<pubDate>Tue, 05 Feb 2013 19:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=3709#comment-13673</guid>
		<description><![CDATA[inn keeper gotta eat.]]></description>
		<content:encoded><![CDATA[<p>inn keeper gotta eat.</p>
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