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	<title>Comments on: Wii Are the Champions</title>
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	<description>Gaming Web Comic</description>
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		<title>By: Eli B</title>
		<link>http://www.duelinganalogs.com/comic/wii-are-the-champions/#comment-4315</link>
		<dc:creator>Eli B</dc:creator>
		<pubDate>Mon, 22 Nov 2010 04:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1600#comment-4315</guid>
		<description><![CDATA[Perhaps I&#039;m just a member of the now dying breed of dual analog players, and in the same fashion when we showed up at the scene  both D-pad players and PC gamers scoffed at us, calling us a waste of time, but I can&#039;t help but feel the integration of motion control into video games can be directly related to stabbing big needles into ones kidneys. Sure there&#039;s the initial thrill of something new, and you can argue technological innovation until you&#039;ve depleted the world of consumable oxygen but at the end of the day what can swinging your arms and legs about like someone just threw a bucket of scorpions on you offer me in a game that would either further immerse the game experiences and by extension further compel me into the title in question. 

That answer to the question while admittedly being very bias is piss all. To quote on internet prick, &quot;Gaming should be about games, not about controllers... Controllers as they stand are a perfectly adequate means of connecting man to machine by way of thumbs.&quot; To qualify that bit of information, by further including action on the player, no means of further immersion into game play has been achieved. In fact once could credible argue that larger action on the players behalf outside the game only stresses to the player that they are playing a game in their living room in a par of dirty sweatpants and a black t-shirt with dried marinara sauce on it. 

See, the hypothetical ultimate model of gaming is total immersion. That whole Matrix idea. Plugging your brain into a virtual world that you see with your own eyes, feel beneath your own feet, and commit genocide upon its inhabitants with a steel dildo in your own hands. Technology is still a long, long way from this, though. Speaking about a direct neural interface here, something that plugs into your spinal cord and diverts the signals from your brain to the computer avatar, so your own body doesn&#039;t move, but the one in the game does. You think &quot;do a flip,&quot; your own body stays still and Captain Jaw-Line on the Planet Omicron Persia Eight displays his jolting acrobatics for the enemy.

Striping away the fictional aspects of this idea, what this is is the shortest possible connection between intention and in-game action. &quot;Shoot that guy,&quot; think you, and that guy shot. Thought → action. That&#039;s what technology should be working towards. Standard controllers have a far shorter brain-action delay than motion controls. The movement of our actual, physical bodies is minimized to the tiny finger-jerks it takes to press a button. Thought → tiny movement → action. You can&#039;t yet put your mind wholly into the game, but you can channel it through your thumbs while the rest of your body lies as dead and motionless as it would in our hypothetical future Matrix containment tubes. It takes a little while to get used to it, and figure out what buttons apply to what actions, but hey, it took a while for you to learn how to read, too. Give some years of practice and muscle memory takes over, and soon you too will be able to slay all the civilians in No Russian before your closes compatriots can ever drop their first magazine of ammunition into the screaming crowd.

Motion controls, meanwhile, are thought → large movement → however long it takes for the console to register that movement → action. It&#039;s not immersion in the sense of a player integrating their head into a game at least as directly into the game as say our thumb scenarios. It&#039;s going in completely the opposite direction to being a total immersive experience. 

I&#039;ll admit even I had some novelty with the Wii during those launching months, and being Nintendo they made some good games for the thing. But as that first year rolled by  it became clear the Wii was an experiment, and one that while succeeding did nothing to attribute to the growing potential of games or technological innovation of submersing the player in their respective game of choice. Furthermore given both the PS3 and X-box are already late to this party, drunk and in a beat up 57&#039; Chevy. You try to be nice to the guys, hell you even told them those young college girls, casual consumers in this rapidly perverse growing scenario, were just dying to talk to them. But sooner than you expected the both of them get angry, slap the girls across the tits respectively and drive off hammered into the night.

By looking into both consoles coming attractions it&#039;s really only a matter of time before something pretty drastic happens, and both my money and hope is that all respective gaming hardware companies come to same conclusion, that not only is the current level of hardware great and glorious but the hardware is no where near as important as the software and they start investing more funding into developing games with  great scope, compelling narrative and game play and if at all possible some tits and pricks for their respective crowds, on adult titles mind you.]]></description>
		<content:encoded><![CDATA[<p>Perhaps I&#8217;m just a member of the now dying breed of dual analog players, and in the same fashion when we showed up at the scene  both D-pad players and PC gamers scoffed at us, calling us a waste of time, but I can&#8217;t help but feel the integration of motion control into video games can be directly related to stabbing big needles into ones kidneys. Sure there&#8217;s the initial thrill of something new, and you can argue technological innovation until you&#8217;ve depleted the world of consumable oxygen but at the end of the day what can swinging your arms and legs about like someone just threw a bucket of scorpions on you offer me in a game that would either further immerse the game experiences and by extension further compel me into the title in question. </p>
<p>That answer to the question while admittedly being very bias is piss all. To quote on internet prick, &#8220;Gaming should be about games, not about controllers&#8230; Controllers as they stand are a perfectly adequate means of connecting man to machine by way of thumbs.&#8221; To qualify that bit of information, by further including action on the player, no means of further immersion into game play has been achieved. In fact once could credible argue that larger action on the players behalf outside the game only stresses to the player that they are playing a game in their living room in a par of dirty sweatpants and a black t-shirt with dried marinara sauce on it. </p>
<p>See, the hypothetical ultimate model of gaming is total immersion. That whole Matrix idea. Plugging your brain into a virtual world that you see with your own eyes, feel beneath your own feet, and commit genocide upon its inhabitants with a steel dildo in your own hands. Technology is still a long, long way from this, though. Speaking about a direct neural interface here, something that plugs into your spinal cord and diverts the signals from your brain to the computer avatar, so your own body doesn&#8217;t move, but the one in the game does. You think &#8220;do a flip,&#8221; your own body stays still and Captain Jaw-Line on the Planet Omicron Persia Eight displays his jolting acrobatics for the enemy.</p>
<p>Striping away the fictional aspects of this idea, what this is is the shortest possible connection between intention and in-game action. &#8220;Shoot that guy,&#8221; think you, and that guy shot. Thought → action. That&#8217;s what technology should be working towards. Standard controllers have a far shorter brain-action delay than motion controls. The movement of our actual, physical bodies is minimized to the tiny finger-jerks it takes to press a button. Thought → tiny movement → action. You can&#8217;t yet put your mind wholly into the game, but you can channel it through your thumbs while the rest of your body lies as dead and motionless as it would in our hypothetical future Matrix containment tubes. It takes a little while to get used to it, and figure out what buttons apply to what actions, but hey, it took a while for you to learn how to read, too. Give some years of practice and muscle memory takes over, and soon you too will be able to slay all the civilians in No Russian before your closes compatriots can ever drop their first magazine of ammunition into the screaming crowd.</p>
<p>Motion controls, meanwhile, are thought → large movement → however long it takes for the console to register that movement → action. It&#8217;s not immersion in the sense of a player integrating their head into a game at least as directly into the game as say our thumb scenarios. It&#8217;s going in completely the opposite direction to being a total immersive experience. </p>
<p>I&#8217;ll admit even I had some novelty with the Wii during those launching months, and being Nintendo they made some good games for the thing. But as that first year rolled by  it became clear the Wii was an experiment, and one that while succeeding did nothing to attribute to the growing potential of games or technological innovation of submersing the player in their respective game of choice. Furthermore given both the PS3 and X-box are already late to this party, drunk and in a beat up 57&#8242; Chevy. You try to be nice to the guys, hell you even told them those young college girls, casual consumers in this rapidly perverse growing scenario, were just dying to talk to them. But sooner than you expected the both of them get angry, slap the girls across the tits respectively and drive off hammered into the night.</p>
<p>By looking into both consoles coming attractions it&#8217;s really only a matter of time before something pretty drastic happens, and both my money and hope is that all respective gaming hardware companies come to same conclusion, that not only is the current level of hardware great and glorious but the hardware is no where near as important as the software and they start investing more funding into developing games with  great scope, compelling narrative and game play and if at all possible some tits and pricks for their respective crowds, on adult titles mind you.</p>
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	<item>
		<title>By: atamosk</title>
		<link>http://www.duelinganalogs.com/comic/wii-are-the-champions/#comment-4307</link>
		<dc:creator>atamosk</dc:creator>
		<pubDate>Sun, 21 Nov 2010 01:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1600#comment-4307</guid>
		<description><![CDATA[um no its is an amazing piece of tech that has apps outside the xbox not to mention it blows shitty motion controllers that the wii and ps3 have. read something about it an you will see why it is cool. it may not have been the origination of the idea, but it is a better next step it is kind of like 3d without the glasses t would just be better. and in the case of having controllers, or having a thing that just shows every movement that you make, you would have to pick the latter.]]></description>
		<content:encoded><![CDATA[<p>um no its is an amazing piece of tech that has apps outside the xbox not to mention it blows shitty motion controllers that the wii and ps3 have. read something about it an you will see why it is cool. it may not have been the origination of the idea, but it is a better next step it is kind of like 3d without the glasses t would just be better. and in the case of having controllers, or having a thing that just shows every movement that you make, you would have to pick the latter.</p>
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	<item>
		<title>By: jrb531</title>
		<link>http://www.duelinganalogs.com/comic/wii-are-the-champions/#comment-4299</link>
		<dc:creator>jrb531</dc:creator>
		<pubDate>Sat, 20 Nov 2010 02:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1600#comment-4299</guid>
		<description><![CDATA[Have any of you who are bashing the Kinect actually tried it? I have and it&#039;s a blast! Sure it will not replace a controller but for games that can take advantage of the tech... it&#039;s a blast and I have not seen this lag people seem to talk about.]]></description>
		<content:encoded><![CDATA[<p>Have any of you who are bashing the Kinect actually tried it? I have and it&#8217;s a blast! Sure it will not replace a controller but for games that can take advantage of the tech&#8230; it&#8217;s a blast and I have not seen this lag people seem to talk about.</p>
]]></content:encoded>
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	<item>
		<title>By: Matt</title>
		<link>http://www.duelinganalogs.com/comic/wii-are-the-champions/#comment-4296</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 19 Nov 2010 22:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1600#comment-4296</guid>
		<description><![CDATA[&quot;And because PS3 users didn’t need to buy any additional hardware to play enhanced movies, blu-ray won.&quot;

This is why I normally don&#039;t read articles online.  This statement shows you clearly have no idea what you&#039;re talking about.]]></description>
		<content:encoded><![CDATA[<p>&#8220;And because PS3 users didn’t need to buy any additional hardware to play enhanced movies, blu-ray won.&#8221;</p>
<p>This is why I normally don&#8217;t read articles online.  This statement shows you clearly have no idea what you&#8217;re talking about.</p>
]]></content:encoded>
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		<title>By: Steve Napierski</title>
		<link>http://www.duelinganalogs.com/comic/wii-are-the-champions/#comment-4293</link>
		<dc:creator>Steve Napierski</dc:creator>
		<pubDate>Fri, 19 Nov 2010 22:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1600#comment-4293</guid>
		<description><![CDATA[The games can be presented in 16:9 much like a DVD can be presented in 16:9, but that doesn&#039;t make it HD. The video resolution is what makes it HD. &lt;em&gt;Dragonball Z Kai&lt;/em&gt; is in a 4:3 aspect ratio, but it&#039;s got a 1080px height that makes it HD.]]></description>
		<content:encoded><![CDATA[<p>The games can be presented in 16:9 much like a DVD can be presented in 16:9, but that doesn&#8217;t make it HD. The video resolution is what makes it HD. <em>Dragonball Z Kai</em> is in a 4:3 aspect ratio, but it&#8217;s got a 1080px height that makes it HD.</p>
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