In regards to Teenage Mutant Ninja Turtles: Smash Up (TMNT:Smash Up) Craig Harris of IGN said it’s “a Smash Bros. clone, but it makes you want to play Smash Bros. instead.” And a Super Smash Bros. Brawl clone this definitely is. Hell, part of the staff who made this game were from Game Arts. The same Game Arts who helped in the preliminary development of the actual Super Smash Bros. Brawl itself.
Where Super Smash Bros. Brawl is full of Nintendo history and random goodness, TMNT:Smash Up way too limiting. There’s not enough characters nor unlockables and doesn’t add anything new to the mix. You would this with all the comics, cartoons and previous video games they could have been a cornucopia of TMNT content. But it wasn’t. Pretty much limited to what appeared in the 2007 TMNT animated movie. Boring… They could have had added some much other cool stuff. Like unlockable skins of the turtles from the different series (original comic, 1987 series, 2003 series, live action movies, etc…). That would have been awesome onto itself.
So, if Super Smash Bros. Brawl had never existed, TMNT:Smash Up would be considered a much better game. Then again, if Super Smash Bros. Brawl had never existed, Ubisoft would have never tried to copy it in making TMNT:Smash Up in the first place. Catch 22. And that’s a catch-22 and not a rule 34.
Actually, what they should have done or need to do is create a version based on the upcoming movie Turtles Forever. That’s basically going to have most of the stuff I just described in it. For example Bebop, Rocksteady, Tokka, Rakzar, Ultrom Shredder and Krang all in the same movie. It’s an interesting concept to say the least. One I hope that is executed well.