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	<title>Comments on: Role-playing Game Logic &#8211; Guns</title>
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	<link>http://www.duelinganalogs.com/comic/role-playing-game-logic-guns/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=role-playing-game-logic-guns</link>
	<description>Gaming Web Comic</description>
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		<title>By: Stan</title>
		<link>http://www.duelinganalogs.com/comic/role-playing-game-logic-guns/#comment-11114</link>
		<dc:creator>Stan</dc:creator>
		<pubDate>Wed, 20 Jun 2012 01:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=3017#comment-11114</guid>
		<description><![CDATA[&lt;3 Original content.]]></description>
		<content:encoded><![CDATA[<p>&lt;3 Original content.</p>
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		<title>By: Nemo</title>
		<link>http://www.duelinganalogs.com/comic/role-playing-game-logic-guns/#comment-11096</link>
		<dc:creator>Nemo</dc:creator>
		<pubDate>Sun, 17 Jun 2012 04:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=3017#comment-11096</guid>
		<description><![CDATA[yep, like adding sights, stablizers, better rifling, better quality ammo, etc.Not to mention each level the character has practiced more.]]></description>
		<content:encoded><![CDATA[<p>yep, like adding sights, stablizers, better rifling, better quality ammo, etc.Not to mention each level the character has practiced more.</p>
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		<title>By: Khayyaam</title>
		<link>http://www.duelinganalogs.com/comic/role-playing-game-logic-guns/#comment-11071</link>
		<dc:creator>Khayyaam</dc:creator>
		<pubDate>Fri, 15 Jun 2012 04:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=3017#comment-11071</guid>
		<description><![CDATA[Actually, Chrono Trigger DOES make the guns get stronger with level. But if you check the stats of the ranged weapon users, Strength is replaced with Hit Rate (and indeed, Marle and Lucca are completely unaffected by the strength tabs). Add this to the fact that their animation clearly shows they shoot multiple times (especially with criticals), it&#039;s a more plausible version of the &quot;better aim&quot; argument with them shooting MORE times and directly landing more of these shots as they get better.]]></description>
		<content:encoded><![CDATA[<p>Actually, Chrono Trigger DOES make the guns get stronger with level. But if you check the stats of the ranged weapon users, Strength is replaced with Hit Rate (and indeed, Marle and Lucca are completely unaffected by the strength tabs). Add this to the fact that their animation clearly shows they shoot multiple times (especially with criticals), it&#8217;s a more plausible version of the &#8220;better aim&#8221; argument with them shooting MORE times and directly landing more of these shots as they get better.</p>
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		<title>By: BatBrian</title>
		<link>http://www.duelinganalogs.com/comic/role-playing-game-logic-guns/#comment-11069</link>
		<dc:creator>BatBrian</dc:creator>
		<pubDate>Fri, 15 Jun 2012 04:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=3017#comment-11069</guid>
		<description><![CDATA[One thing that the NES/Famicom FF games did was that they showed each character&#039;s skills improving with a given weapon type (or within the current job) as he or she leveled up.  Sure, your characters get more physically powerful with their weapons, but they also just get plain old better with them, and are able to squeeze more attacks into a given round.  A Monk or Master in the first game, for example, might be capable of delivering 2 hits in the beginning, but is able to string together a couple of dozen by the end of the game.  The DS version of FFIII is especially good at highlighting this, because your characters swing their weapons around like crazy as they get better at their jobs.

This still doesn&#039;t excuse guns, of course.  I&#039;ve personally been wondering about that issue ever since FFVII.  I loved using Vincent, but it always baffled me exactly how he was able to shoot harder.  Disgaea gets it right, I think, by having physical strength be completely irrelevant to gun damage, basing it entirely on accuracy.]]></description>
		<content:encoded><![CDATA[<p>One thing that the NES/Famicom FF games did was that they showed each character&#8217;s skills improving with a given weapon type (or within the current job) as he or she leveled up.  Sure, your characters get more physically powerful with their weapons, but they also just get plain old better with them, and are able to squeeze more attacks into a given round.  A Monk or Master in the first game, for example, might be capable of delivering 2 hits in the beginning, but is able to string together a couple of dozen by the end of the game.  The DS version of FFIII is especially good at highlighting this, because your characters swing their weapons around like crazy as they get better at their jobs.</p>
<p>This still doesn&#8217;t excuse guns, of course.  I&#8217;ve personally been wondering about that issue ever since FFVII.  I loved using Vincent, but it always baffled me exactly how he was able to shoot harder.  Disgaea gets it right, I think, by having physical strength be completely irrelevant to gun damage, basing it entirely on accuracy.</p>
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		<title>By: Viktormon</title>
		<link>http://www.duelinganalogs.com/comic/role-playing-game-logic-guns/#comment-11066</link>
		<dc:creator>Viktormon</dc:creator>
		<pubDate>Fri, 15 Jun 2012 00:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=3017#comment-11066</guid>
		<description><![CDATA[Kudos for referencing Gurren Lagann.]]></description>
		<content:encoded><![CDATA[<p>Kudos for referencing Gurren Lagann.</p>
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