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	<title>Comments on: Out of Focus</title>
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	<link>http://www.duelinganalogs.com/comic/out-of-focus/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=out-of-focus</link>
	<description>Gaming Web Comic</description>
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		<title>By: MarkysJazz</title>
		<link>http://www.duelinganalogs.com/comic/out-of-focus/#comment-2300</link>
		<dc:creator>MarkysJazz</dc:creator>
		<pubDate>Thu, 13 May 2010 04:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1282#comment-2300</guid>
		<description><![CDATA[i loved it! fun to play, fun to watch, lots to do and lots to see!]]></description>
		<content:encoded><![CDATA[<p>i loved it! fun to play, fun to watch, lots to do and lots to see!</p>
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		<title>By: FMyWu</title>
		<link>http://www.duelinganalogs.com/comic/out-of-focus/#comment-2298</link>
		<dc:creator>FMyWu</dc:creator>
		<pubDate>Wed, 12 May 2010 20:30:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1282#comment-2298</guid>
		<description><![CDATA[I personally enjoyed the game, and I am still working on beating all the Mark Missions.  I personally enjoy playing a game to it&#039;s absolute fullest, so I actually appreciate that I don&#039;t have to run around and talk to every single NPC 20 times to get that awesome item that he holds when you talk to him that 20th time.  The battle system is different, and takes a bit of getting used to, but once you do it&#039;s a real joy to not have to worry about what everyone is doing, and really gives a better sense of action.  Yes, it does feel more MMO-like, but different in the fact that your team members are actually competent in what they do.  

The story is alright, nothing to write home about but not terrible either.  There are some parts that were pretty confusing, even after reading the Datalog, but I got over it, and I think I have the entire story figured out, save one (which I won&#039;t mention because it may spoil part of the game for some people).  

In the end, I judge a game by how long it keeps me occupied.  This one has for over a month and a half (in comparison, Dragon Age kept me occupied for about a month and a half and Mass Effect 2 for one month, and I loved both those games), so I&#039;m happy with it.]]></description>
		<content:encoded><![CDATA[<p>I personally enjoyed the game, and I am still working on beating all the Mark Missions.  I personally enjoy playing a game to it&#8217;s absolute fullest, so I actually appreciate that I don&#8217;t have to run around and talk to every single NPC 20 times to get that awesome item that he holds when you talk to him that 20th time.  The battle system is different, and takes a bit of getting used to, but once you do it&#8217;s a real joy to not have to worry about what everyone is doing, and really gives a better sense of action.  Yes, it does feel more MMO-like, but different in the fact that your team members are actually competent in what they do.  </p>
<p>The story is alright, nothing to write home about but not terrible either.  There are some parts that were pretty confusing, even after reading the Datalog, but I got over it, and I think I have the entire story figured out, save one (which I won&#8217;t mention because it may spoil part of the game for some people).  </p>
<p>In the end, I judge a game by how long it keeps me occupied.  This one has for over a month and a half (in comparison, Dragon Age kept me occupied for about a month and a half and Mass Effect 2 for one month, and I loved both those games), so I&#8217;m happy with it.</p>
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		<title>By: Donis</title>
		<link>http://www.duelinganalogs.com/comic/out-of-focus/#comment-2296</link>
		<dc:creator>Donis</dc:creator>
		<pubDate>Wed, 12 May 2010 16:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1282#comment-2296</guid>
		<description><![CDATA[People usually told me the same about Naruto. &quot;Ah, it get&#039;s good after episode 50/150/200/etc&quot;. I say fuck that. Kingdom Hearts II tutorial almost drove me mad already. 

Linearity isn&#039;t about...well, being linear, but feeling linear. But alas I&#039;m too lazy too expand upon this idea.]]></description>
		<content:encoded><![CDATA[<p>People usually told me the same about Naruto. &#8220;Ah, it get&#8217;s good after episode 50/150/200/etc&#8221;. I say fuck that. Kingdom Hearts II tutorial almost drove me mad already. </p>
<p>Linearity isn&#8217;t about&#8230;well, being linear, but feeling linear. But alas I&#8217;m too lazy too expand upon this idea.</p>
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	<item>
		<title>By: HereticDante</title>
		<link>http://www.duelinganalogs.com/comic/out-of-focus/#comment-2294</link>
		<dc:creator>HereticDante</dc:creator>
		<pubDate>Wed, 12 May 2010 09:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1282#comment-2294</guid>
		<description><![CDATA[im really loving it. the battles are streamlined and impressive, theres tons of character development and narrative, the enviroments are lush and gorgeous and theres a wide variety of different ways to kill anything foolish enough to cross your path. After the totally plot vacant tolkien clone rpgs of recent history i found it a very refreshing change to get something with a tight well developed narrative.  also what the hell are you guys talking about with this most of the game is a tutorial crap? thats about as true as it is to say most of ff7 was tutorial cus it didn&#039;t let you change all the party members at the start. 
the complaints about linearity seem to stem from the fact that this game was actually honest about how linear it is, rather than before when it was a bit more concealed. perhaps  the illusion of freedom is more important to the average rpg gamer in the west]]></description>
		<content:encoded><![CDATA[<p>im really loving it. the battles are streamlined and impressive, theres tons of character development and narrative, the enviroments are lush and gorgeous and theres a wide variety of different ways to kill anything foolish enough to cross your path. After the totally plot vacant tolkien clone rpgs of recent history i found it a very refreshing change to get something with a tight well developed narrative.  also what the hell are you guys talking about with this most of the game is a tutorial crap? thats about as true as it is to say most of ff7 was tutorial cus it didn&#8217;t let you change all the party members at the start.<br />
the complaints about linearity seem to stem from the fact that this game was actually honest about how linear it is, rather than before when it was a bit more concealed. perhaps  the illusion of freedom is more important to the average rpg gamer in the west</p>
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	<item>
		<title>By: Allan</title>
		<link>http://www.duelinganalogs.com/comic/out-of-focus/#comment-2293</link>
		<dc:creator>Allan</dc:creator>
		<pubDate>Wed, 12 May 2010 01:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1282#comment-2293</guid>
		<description><![CDATA[If I was reviewing this game as something other than an FF game I&#039;d say it was fairly good - the battle system is fast paced but still fairly tactical. The world is interesting and well designed. The sound and art are pretty good. 
 
 Problem is, it&#039;s not any other RPG, it&#039;s a final fantasy game. As such, there are certain things I&#039;m expecting from it that just aren&#039;t there. The battle system is completely different (honestly I thought FF XII to be a big step forward), you spend most of the game going through a series of one way corridors, there aren&#039;t many sidequests/secrets that aren&#039;t basically combat related.]]></description>
		<content:encoded><![CDATA[<p>If I was reviewing this game as something other than an FF game I&#8217;d say it was fairly good &#8211; the battle system is fast paced but still fairly tactical. The world is interesting and well designed. The sound and art are pretty good. </p>
<p> Problem is, it&#8217;s not any other RPG, it&#8217;s a final fantasy game. As such, there are certain things I&#8217;m expecting from it that just aren&#8217;t there. The battle system is completely different (honestly I thought FF XII to be a big step forward), you spend most of the game going through a series of one way corridors, there aren&#8217;t many sidequests/secrets that aren&#8217;t basically combat related.</p>
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