Incentive

Incentive

Incentive

by Steve Napierski to Comics

Remember a time, when video games could have little to no story and still make you feel something? It’s something a lot of modern video game developers have forgotten or never even realized in the first place: that the missing piece in telling a good video game story is the player. The player’s trial and error, struggles, and accomplishments were what connected the video game experience into one clean package of emotion. That means the experience and what the player takes away from it was completely different for everyone, but that’s life. Sure, having some cinematics can tell you that a battle was arduous, but so can repeatedly having your ass handed to you on a silver platter. Just saying…

source: Unwinnable

Discussion (9)¬

  1. Sky Render
    Sky Render says:
    November 1, 2013 at 12:45 pm #

    There are still the occasional games that rely on the player as an integral part of the experience. Most of them are not coming out of mainstream gaming, however (stuff like Anti-Chamber, for example, isn’t gonna appear on any store shelf). I rather like what The Stanley Parable does to turn the whole “force-fed narrative” concept on its ear, and hope that some day a procedurally generated equivalent comes along that would pretty much be “imagination: the game”.

  2. PJ
    PJ says:
    November 1, 2013 at 6:01 pm #

    Yesterday I picked up GTA 5 finally for ps3. Upon putting the game into the console and starting it up, I got a trophy. A trophy… for turning the game on. Video games are in a sad state of affairs these days…

    • JohnnyH87
      JohnnyH87 says:
      November 1, 2013 at 8:58 pm #

      No, you didn’t. That did not happen, because there isn’t an achievement like that in GTA V.

    • Raidi
      Raidi says:
      November 2, 2013 at 7:22 am #

      Just ignore those Trophies and Achievements…. For the most part, they’re just tugged on… These things are stupid, but the modern gaming community seems to like them… The game is still great, with or without them

  3. Anonymous
    Anonymous says:
    November 1, 2013 at 11:27 pm #

    > Remember a time, when video games could have little to no story and still make you feel something?

    Pepperidge Farm remembers.

  4. Alexander Merchant
    Alexander Merchant says:
    November 2, 2013 at 8:38 pm #

    Call me crazy, but I actually ENJOY cinematics. That being said, though, the best stories are typically the ones where you, the player, are actively involved in some way. Even if it is just renaming one of the main characters….

  5. Alexander Merchant
    Alexander Merchant says:
    November 2, 2013 at 8:42 pm #

    I would also like to add this: I am just as much of a retro gamer as I am a modern gamer. To me, a truly great game is a great game regardless of when it's released.

  6. David M. Merchant
    David M. Merchant says:
    November 2, 2013 at 8:43 pm #

    Amen ^

  7. Rafael M Malaquim
    Rafael M Malaquim says:
    November 6, 2013 at 11:48 am #

    Dust: AET gave me that classic game feeling, dunno why, but it was awesome.