Incentive [ COMIC ]

Remember a time, when video games could have little to no story and still make you feel something? It’s something a lot of modern video game developers have forgotten or never even realized in the first place: that the missing piece in telling a good video game story is the player. The player’s trial and error, struggles, and accomplishments were what connected the video game experience into one clean package of emotion. That means the experience and what the player takes away from it was completely different for everyone, but that’s life. Sure, having some cinematics can tell you that a battle was arduous, but so can repeatedly having your ass handed to you on a silver platter. Just saying…

source: Unwinnable

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