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	<title>Comments on: How Female Fantasy Armor is Effective</title>
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	<description>Gaming Web Comic</description>
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		<title>By: Falos</title>
		<link>http://www.duelinganalogs.com/comic/how-female-fantasy-armor-is-effective/#comment-11963</link>
		<dc:creator>Falos</dc:creator>
		<pubDate>Mon, 01 Oct 2012 22:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=3325#comment-11963</guid>
		<description><![CDATA[If I may set aside the aged rules of chainmail bikinis, I&#039;d like to note a mass of metal isn&#039;t very identifying. I couldn&#039;t possibly count the endless line of generic knights, sentinels, soldiers, templars, warriors, guards, etc. that I&#039;ve fought as, against, and beside, be they in the form of rendered models, polygons, sprites, or even imaginary as a results of D20, MUDs, text-onlys, and so on.

In the absence of contrary evidence I allow the template to assume such grunts are male - it very rarely makes any difference either way. The orc in panel one has done the same, prepared to do cliche medieval melee and soon award the hero XP, gold, and possibly useful body parts. At least until his (female orcs are also hard to identify) opponent went into &quot;dexterity combat mode&quot; anyway.

The point I&#039;ve finally reached is that &quot;[Armor/Female] &gt;Pick one&quot; isn&#039;t just sarcastic culture observation, it&#039;s a visual obstacle. Consider the belts of WoW, long ridiculed for being wrestling-champ hooge. Their size was deemed the result of necessity, as the artist devs couldn&#039;t do anything with string-thin models.

I cannot argue that modern graphics have as much trouble depicting Panzer-grade females (actually it&#039;s still rather difficult with a helmet - again, see panel one) but the setting is already in place and it takes longer to redevelop existing culture. Consider the array of OTHER reasons (not all giggity-based) for chainmail bikini, some probably among these comments, and you can expect little change.

I don&#039;t know why trolls are always regenerative, why dwarves are always drunk, why elves are always graceful, or why goblins are always tricky, but I don&#039;t even need logical reasoning to uphold those traditions, dating back to Tolkien and beyond. So I might be just a little bit serious when I claim that my design of a female fighter with a visible belly button is more than just &quot;Isn&#039;t this way nicer? :D&quot;]]></description>
		<content:encoded><![CDATA[<p>If I may set aside the aged rules of chainmail bikinis, I&#8217;d like to note a mass of metal isn&#8217;t very identifying. I couldn&#8217;t possibly count the endless line of generic knights, sentinels, soldiers, templars, warriors, guards, etc. that I&#8217;ve fought as, against, and beside, be they in the form of rendered models, polygons, sprites, or even imaginary as a results of D20, MUDs, text-onlys, and so on.</p>
<p>In the absence of contrary evidence I allow the template to assume such grunts are male &#8211; it very rarely makes any difference either way. The orc in panel one has done the same, prepared to do cliche medieval melee and soon award the hero XP, gold, and possibly useful body parts. At least until his (female orcs are also hard to identify) opponent went into &#8220;dexterity combat mode&#8221; anyway.</p>
<p>The point I&#8217;ve finally reached is that &#8220;[Armor/Female] &gt;Pick one&#8221; isn&#8217;t just sarcastic culture observation, it&#8217;s a visual obstacle. Consider the belts of WoW, long ridiculed for being wrestling-champ hooge. Their size was deemed the result of necessity, as the artist devs couldn&#8217;t do anything with string-thin models.</p>
<p>I cannot argue that modern graphics have as much trouble depicting Panzer-grade females (actually it&#8217;s still rather difficult with a helmet &#8211; again, see panel one) but the setting is already in place and it takes longer to redevelop existing culture. Consider the array of OTHER reasons (not all giggity-based) for chainmail bikini, some probably among these comments, and you can expect little change.</p>
<p>I don&#8217;t know why trolls are always regenerative, why dwarves are always drunk, why elves are always graceful, or why goblins are always tricky, but I don&#8217;t even need logical reasoning to uphold those traditions, dating back to Tolkien and beyond. So I might be just a little bit serious when I claim that my design of a female fighter with a visible belly button is more than just &#8220;Isn&#8217;t this way nicer? <img src='http://cdn.duelinganalogs.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> &#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: Mygaffer</title>
		<link>http://www.duelinganalogs.com/comic/how-female-fantasy-armor-is-effective/#comment-11957</link>
		<dc:creator>Mygaffer</dc:creator>
		<pubDate>Mon, 01 Oct 2012 05:19:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=3325#comment-11957</guid>
		<description><![CDATA[Torchlight 2 does not do this. If you are a female your heavy armor looks just as imposing and covers just as much as your body as it does on a male character.]]></description>
		<content:encoded><![CDATA[<p>Torchlight 2 does not do this. If you are a female your heavy armor looks just as imposing and covers just as much as your body as it does on a male character.</p>
]]></content:encoded>
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	<item>
		<title>By: Nemo</title>
		<link>http://www.duelinganalogs.com/comic/how-female-fantasy-armor-is-effective/#comment-11953</link>
		<dc:creator>Nemo</dc:creator>
		<pubDate>Sun, 30 Sep 2012 03:36:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=3325#comment-11953</guid>
		<description><![CDATA[I thought everyone knew about the RPG inverse square law!

The hotter the chick, the less armor she has to wear.]]></description>
		<content:encoded><![CDATA[<p>I thought everyone knew about the RPG inverse square law!</p>
<p>The hotter the chick, the less armor she has to wear.</p>
]]></content:encoded>
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	<item>
		<title>By: qwerqsar</title>
		<link>http://www.duelinganalogs.com/comic/how-female-fantasy-armor-is-effective/#comment-11944</link>
		<dc:creator>qwerqsar</dc:creator>
		<pubDate>Sat, 29 Sep 2012 03:47:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=3325#comment-11944</guid>
		<description><![CDATA[Ah yes, I remember that one! Loved the last though. :P (Anime is weird...)]]></description>
		<content:encoded><![CDATA[<p>Ah yes, I remember that one! Loved the last though. <img src='http://cdn.duelinganalogs.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  (Anime is weird&#8230;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Triaxx2</title>
		<link>http://www.duelinganalogs.com/comic/how-female-fantasy-armor-is-effective/#comment-11942</link>
		<dc:creator>Triaxx2</dc:creator>
		<pubDate>Fri, 28 Sep 2012 11:38:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=3325#comment-11942</guid>
		<description><![CDATA[Hey, it works as well as just about any other suggestion.]]></description>
		<content:encoded><![CDATA[<p>Hey, it works as well as just about any other suggestion.</p>
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