Here, Catch!

Here, Catch! - BioShock Infinite

Here, Catch!

by Steve Napierski to Comics

The concept of nicely handing something over to someone is completely lost on Elizabeth.

source: wip

Discussion (9)¬

  1. Pocket Lord Sephirjon
    Pocket Lord Sephirjon says:
    April 4, 2013 at 3:35 pm #

    …..Somehow, this makes me want to play it more…..

  2. kgy121
    kgy121 says:
    April 4, 2013 at 4:19 pm #

    Booker look, I found a knife. You can use it as a melee weapon!

    • Asquian
      Asquian says:
      April 4, 2013 at 5:34 pm #

      Why would I need a knife when I have this strange hook thingy that apparently is some kind of highly effective blunt chainsaw?

  3. Reiken
    Reiken says:
    April 5, 2013 at 1:49 am #

    Maybe she should be the hero. throwing salt in people’s faces might actually be an improvement over this game’s combat.

    • Mordecai
      Mordecai says:
      April 5, 2013 at 12:59 pm #

      You must suck at the game then because the combat is simply awesome.

  4. Mygaffer
    Mygaffer says:
    April 5, 2013 at 2:49 am #

    This game is not nearly as good as it has been made out to be. The atmosphere is great, the visuals, the level design, the narrative and characters, those are all wonderful.
    The gameplay is kind of a drag. The shooting is a mild pellmell of shots and shouts, running all around, firing off the new plasmids and shooting one of your two guns, pulling in tears here and there, jumping on the skyhooks. The whole thing is confusing and really starts to become a drag on the experience.

    • Wotaod
      Wotaod says:
      April 5, 2013 at 6:50 am #

      I don’t see a problem with that, your argument only makes me more interested. By the sound of it, they focus on doing just a few things with the combat, and doing them well, like the Uncharted series. I can get behind that, as long as the areas are diverse and the action doesn’t become formulaic.

  5. Lost
    Lost says:
    April 5, 2013 at 4:25 am #

    i found a land mine here catch.

  6. Chef Jason Mcgoldrick
    Chef Jason Mcgoldrick says:
    July 16, 2013 at 3:21 am #

    pretty much sums up the game, and how the game literally gave you everything you needed to finish the game. Who cares about challenge, good level design, and a rational plot when it looks pretty right?