The concept of nicely handing something over to someone is completely lost on Elizabeth.
…..Somehow, this makes me want to play it more…..
Booker look, I found a knife. You can use it as a melee weapon!
Why would I need a knife when I have this strange hook thingy that apparently is some kind of highly effective blunt chainsaw?
Maybe she should be the hero. throwing salt in people’s faces might actually be an improvement over this game’s combat.
You must suck at the game then because the combat is simply awesome.
This game is not nearly as good as it has been made out to be. The atmosphere is great, the visuals, the level design, the narrative and characters, those are all wonderful.
The gameplay is kind of a drag. The shooting is a mild pellmell of shots and shouts, running all around, firing off the new plasmids and shooting one of your two guns, pulling in tears here and there, jumping on the skyhooks. The whole thing is confusing and really starts to become a drag on the experience.
I don’t see a problem with that, your argument only makes me more interested. By the sound of it, they focus on doing just a few things with the combat, and doing them well, like the Uncharted series. I can get behind that, as long as the areas are diverse and the action doesn’t become formulaic.
i found a land mine here catch.
pretty much sums up the game, and how the game literally gave you everything you needed to finish the game. Who cares about challenge, good level design, and a rational plot when it looks pretty right?