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	<title>Comments on: Feliz Natal</title>
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	<link>http://www.duelinganalogs.com/comic/feliz-natal/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=feliz-natal</link>
	<description>Gaming Web Comic</description>
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		<title>By: Steve Napierski</title>
		<link>http://www.duelinganalogs.com/comic/feliz-natal/#comment-436</link>
		<dc:creator>Steve Napierski</dc:creator>
		<pubDate>Thu, 18 Jun 2009 12:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1060#comment-436</guid>
		<description><![CDATA[&lt;strong&gt;@Malagron&lt;/strong&gt; But average consumers eat up gimmicky games. And Microsoft and Sony are both vying for some of that casual gamers and soccer mom audience that Nintendo has a monopoly on. Big budget titles are huge risks now. It can either make a company a lot of money or sink it on one failed title. That&#039;s why the WiiWare, PSN, iTunes and XBLA games are more appealing to developers... less risk.]]></description>
		<content:encoded><![CDATA[<p><strong>@Malagron</strong> But average consumers eat up gimmicky games. And Microsoft and Sony are both vying for some of that casual gamers and soccer mom audience that Nintendo has a monopoly on. Big budget titles are huge risks now. It can either make a company a lot of money or sink it on one failed title. That&#8217;s why the WiiWare, PSN, iTunes and XBLA games are more appealing to developers&#8230; less risk.</p>
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		<title>By: Malagron</title>
		<link>http://www.duelinganalogs.com/comic/feliz-natal/#comment-427</link>
		<dc:creator>Malagron</dc:creator>
		<pubDate>Thu, 18 Jun 2009 05:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1060#comment-427</guid>
		<description><![CDATA[@Chibi-Acer there&#039;s a video on IGN and across the internet showing a ripple being triggered, and then the chick&#039;s hand moving to that spot after it had already happened.

The Milo demo was mostly scripted as well. It can apparently recognize inflections pretty well, but it has a lot of trouble with vocabulary and questions like &quot;What is going on?&quot;

The Burnout demo on Jimmy Fallon wasn&#039;t bad. I&#039;m pretty confident any racing game enthusiast would want an actual wheel, but for sake of argument, let&#039;s say they don&#039;t. How do you boost? How does a heel and toe technique work? What about drifting? Are you only able to use one pedal to control it? What if you want to drive standard? How do you shift? How do you put in the clutch?

I will admit to being a little surprised at how sensitive the motion control is. But even if it was 100% accurate, it still doesn&#039;t solve any of the other problems. It&#039;ll still just be gimmicky games specifically designed for it, like all the garbage for the Wii.]]></description>
		<content:encoded><![CDATA[<p>@Chibi-Acer there&#8217;s a video on IGN and across the internet showing a ripple being triggered, and then the chick&#8217;s hand moving to that spot after it had already happened.</p>
<p>The Milo demo was mostly scripted as well. It can apparently recognize inflections pretty well, but it has a lot of trouble with vocabulary and questions like &#8220;What is going on?&#8221;</p>
<p>The Burnout demo on Jimmy Fallon wasn&#8217;t bad. I&#8217;m pretty confident any racing game enthusiast would want an actual wheel, but for sake of argument, let&#8217;s say they don&#8217;t. How do you boost? How does a heel and toe technique work? What about drifting? Are you only able to use one pedal to control it? What if you want to drive standard? How do you shift? How do you put in the clutch?</p>
<p>I will admit to being a little surprised at how sensitive the motion control is. But even if it was 100% accurate, it still doesn&#8217;t solve any of the other problems. It&#8217;ll still just be gimmicky games specifically designed for it, like all the garbage for the Wii.</p>
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	<item>
		<title>By: tacothesmurf</title>
		<link>http://www.duelinganalogs.com/comic/feliz-natal/#comment-425</link>
		<dc:creator>tacothesmurf</dc:creator>
		<pubDate>Wed, 17 Jun 2009 18:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1060#comment-425</guid>
		<description><![CDATA[I&#039;ll say the same thing I&#039;ve said for the past 14 years: mouse and keyboard is all you&#039;ll ever need]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ll say the same thing I&#8217;ve said for the past 14 years: mouse and keyboard is all you&#8217;ll ever need</p>
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	<item>
		<title>By: Steve Napierski</title>
		<link>http://www.duelinganalogs.com/comic/feliz-natal/#comment-424</link>
		<dc:creator>Steve Napierski</dc:creator>
		<pubDate>Wed, 17 Jun 2009 17:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1060#comment-424</guid>
		<description><![CDATA[&lt;strong&gt;@Gamblore&lt;/strong&gt; Okay. I thought about it and now it&#039;s time to move on.]]></description>
		<content:encoded><![CDATA[<p><strong>@Gamblore</strong> Okay. I thought about it and now it&#8217;s time to move on.</p>
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	<item>
		<title>By: Gamblore</title>
		<link>http://www.duelinganalogs.com/comic/feliz-natal/#comment-423</link>
		<dc:creator>Gamblore</dc:creator>
		<pubDate>Wed, 17 Jun 2009 16:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1060#comment-423</guid>
		<description><![CDATA[Won&#039;t somebody please think of the Eye Toy!]]></description>
		<content:encoded><![CDATA[<p>Won&#8217;t somebody please think of the Eye Toy!</p>
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