Scholarly Duties [ COMIC ]

This is one of those major flaws in video game logic, that is still required for the games to remain fun. What weapons your character might be carrying or what clothes they might be wearing, have no affect on the world’s inhabitants in these various sandbox titles.

Thinking back to Grand Theft Auto: San Andreas, I had CJ wearing no shirt, no pants, black socks, sandals, heart boxers, Zorro mask, leopard skin hat, African medallion, a pink Swatch watch, and carrying around a Vulcan mini gun and everyone pretty much ignored me. Second I punch some random stranger, everyone knows I’m there. WTF?

source: deviantART


  • Alexander

    There’s actually an explanation for that… least for the first game. I don’t remember if it was in-game or somewhere out of the game, but I read that the guards don’t react to Altair’s weapons because it’s “normal for self-defense.” Couple that with how he looks like an average scholar (especially if you happen to be hiding in a group of scholars), and he actually looks pretty normal.

    Now fast forward to Renaissance Italy and Ezio. Ezio has even MORE weapons than Altair, while most everyone either just has a bow and arrow (I guess for hunting or something?), or nothing at all. That, and Ezio wears similar clothes to Altair’s, yet the “scholars” (monks) wear something completely different (black robes, basically). Literally no one else wears clothes like Ezio does, not even the other assassins. Oh, and don’t forget that scene after Ezio kills the first Templar and announces to all of Firenze who he is before fleeing the city.

    Somehow, I don’t think the “he just looks like an average scholar carrying weapons for self-defense” still comes into play during or after Assassin’s Creed II. Then again, the guards don’t seem to be known for their high intelligence. I once killed a guard directly in front of another guard, and it took about 7 seconds for that other guard to realize that A. his buddy is dead and B. I’m the one who did it.

  • JohnnyH87

    Dragon Age 2 has that lapse in logic too. There’s some major anti-mage activities going on, and the Templar order is supposed to keep the mages in the Circle and arrest any mages not in the circle.
    Logic would dictate that they’d stop anyone wearing a robe and carrying a staff, but that doesn’t happen. Sure, it’s explained that a mage Hawke get’s away with it due to his/her connections, first with the people from the initial 1-year contract in the prologue, and after act 2 from other connections after re-establishing the family’s holdings, but that doesn’t explain why he/she was never apprehended during Act I.

    As for Assassin’s Creed, the biggest logic flaw in my opinion is the wanted posters.
    I mean, why put them up on rooftops and other out of the way locations where normal citizens have no chance of seeing them?

  • I’ve always guessed that it was one of those “You have startled the gazebo” things.

  • Silval

    Pointing to your GTA example, if he was anywhere in Hollywierd, sorry Hollywood…you’d be amazed at how normal that would sound…

  • Grecko

    Have not played the recent Fallout games, but in the first two, having a weapon equipped in a town could have devastating consequences…