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	<title>Comments on: Subpar for the Course</title>
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	<description>Gaming Web Comic</description>
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		<title>By: The Anarchyz</title>
		<link>http://www.duelinganalogs.com/comic/subpar-for-the-course/comment-page-1/#comment-943</link>
		<dc:creator>The Anarchyz</dc:creator>
		<pubDate>Sat, 03 Oct 2009 15:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1132#comment-943</guid>
		<description>@Steve:

That&#039;s what people say about Heavenly Sword, &quot;Ninja Theory made an awesome game but it&#039;s too short&quot;... 

About Portal, the game itself is not large, but since it&#039;s a first-person puzzle, it has the value of replay, i am still playing it doing different stuff...</description>
		<content:encoded><![CDATA[<p>@Steve:</p>
<p>That&#8217;s what people say about Heavenly Sword, &#8220;Ninja Theory made an awesome game but it&#8217;s too short&#8221;&#8230; </p>
<p>About Portal, the game itself is not large, but since it&#8217;s a first-person puzzle, it has the value of replay, i am still playing it doing different stuff&#8230;</p>
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		<title>By: Steve Napierski</title>
		<link>http://www.duelinganalogs.com/comic/subpar-for-the-course/comment-page-1/#comment-942</link>
		<dc:creator>Steve Napierski</dc:creator>
		<pubDate>Fri, 02 Oct 2009 20:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1132#comment-942</guid>
		<description>Seriously, how many of you have read an article about a game and read the following comment, &quot;It was fun, but too short.&quot; That is enough to turn a lot of people off from buying a game. If we were all downloading these games for free, then it wouldn&#039;t matter. 1 hour of fun would be awesome. But when you&#039;re paying $10 for 1 hour worth of fun, it&#039;s not worth it. Go buy a few used games or see a movie. So yes, time does play a major factor in the value of a game... unless the game is &lt;em&gt;Portal&lt;/em&gt; or &lt;em&gt;ICO&lt;/em&gt;.</description>
		<content:encoded><![CDATA[<p>Seriously, how many of you have read an article about a game and read the following comment, &#8220;It was fun, but too short.&#8221; That is enough to turn a lot of people off from buying a game. If we were all downloading these games for free, then it wouldn&#8217;t matter. 1 hour of fun would be awesome. But when you&#8217;re paying $10 for 1 hour worth of fun, it&#8217;s not worth it. Go buy a few used games or see a movie. So yes, time does play a major factor in the value of a game&#8230; unless the game is <em>Portal</em> or <em>ICO</em>.</p>
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		<title>By: SomeGuyIDontKnow</title>
		<link>http://www.duelinganalogs.com/comic/subpar-for-the-course/comment-page-1/#comment-941</link>
		<dc:creator>SomeGuyIDontKnow</dc:creator>
		<pubDate>Fri, 02 Oct 2009 20:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1132#comment-941</guid>
		<description>You just quantified fun...that makes me sad.</description>
		<content:encoded><![CDATA[<p>You just quantified fun&#8230;that makes me sad.</p>
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		<title>By: Vodun</title>
		<link>http://www.duelinganalogs.com/comic/subpar-for-the-course/comment-page-1/#comment-940</link>
		<dc:creator>Vodun</dc:creator>
		<pubDate>Fri, 02 Oct 2009 07:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1132#comment-940</guid>
		<description>Why do people insist on using time spent playing as a measure of quality? Just because a game lasts for 60 hours doesn&#039;t mean you&#039;re having fun 60 hours!

Personally, when a game flaunts offering more than 30 hours for a playthrough I start worrying...that just means most of the game is made up of gameplay and environments which feel auto-generated, like noone&#039;s put their heart into making it. Those games are also usually the ones where you start to feel like you&#039;re working rather than playing.</description>
		<content:encoded><![CDATA[<p>Why do people insist on using time spent playing as a measure of quality? Just because a game lasts for 60 hours doesn&#8217;t mean you&#8217;re having fun 60 hours!</p>
<p>Personally, when a game flaunts offering more than 30 hours for a playthrough I start worrying&#8230;that just means most of the game is made up of gameplay and environments which feel auto-generated, like noone&#8217;s put their heart into making it. Those games are also usually the ones where you start to feel like you&#8217;re working rather than playing.</p>
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		<title>By: FluffyPanda</title>
		<link>http://www.duelinganalogs.com/comic/subpar-for-the-course/comment-page-1/#comment-939</link>
		<dc:creator>FluffyPanda</dc:creator>
		<pubDate>Thu, 01 Oct 2009 22:12:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1132#comment-939</guid>
		<description>Isn&#039;t quality a far higher portion of the equation though?  A game can be amazing for an hour and be worth more to me than one that allows me to enjoyably pass 100 hours.  My free time isn&#039;t that abundant that I can afford to play every game I&#039;d like to, so compact brilliance is by far my preferred experience.

After finishing a game I tend to look back on the experience, not the number of hours I&#039;ve spent.  If you start thinking about the number of hours you are likely to get from a game before making a purchase (looking for some kind of quantifiable value) then you&#039;re going to exclude some of the best games ever made.  It&#039;s for that reason that I think time/dollar calculations are counter-productive.

I don&#039;t disagree with you in saying that some iPhone games are good value by the way.  I don&#039;t have an iPhone so have no way to judge.  I just think that if a game&#039;s worth playing then 2 dollars or 10 isn&#039;t going to make much difference to my enjoyment of it.</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t quality a far higher portion of the equation though?  A game can be amazing for an hour and be worth more to me than one that allows me to enjoyably pass 100 hours.  My free time isn&#8217;t that abundant that I can afford to play every game I&#8217;d like to, so compact brilliance is by far my preferred experience.</p>
<p>After finishing a game I tend to look back on the experience, not the number of hours I&#8217;ve spent.  If you start thinking about the number of hours you are likely to get from a game before making a purchase (looking for some kind of quantifiable value) then you&#8217;re going to exclude some of the best games ever made.  It&#8217;s for that reason that I think time/dollar calculations are counter-productive.</p>
<p>I don&#8217;t disagree with you in saying that some iPhone games are good value by the way.  I don&#8217;t have an iPhone so have no way to judge.  I just think that if a game&#8217;s worth playing then 2 dollars or 10 isn&#8217;t going to make much difference to my enjoyment of it.</p>
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