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	<title>Comments on: It&#8217;s the Thought that Counts</title>
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	<description>Gaming Web Comic</description>
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		<title>By: Andy</title>
		<link>http://www.duelinganalogs.com/comic/its-the-thought-that-counts-2/comment-page-1/#comment-148</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Wed, 15 Apr 2009 16:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1012#comment-148</guid>
		<description>Presumably this is because many Wii games were designed solely around a &#039;cool&#039; Wii feature like swinging a controller, rather than plot/graphics/physics driven games for the more conventional consoles. 

Have to say that going to Howling fjord and specifically clubbing seals was the first thing that came to my mind too. Glad it&#039;s not just me that thought that!</description>
		<content:encoded><![CDATA[<p>Presumably this is because many Wii games were designed solely around a &#8216;cool&#8217; Wii feature like swinging a controller, rather than plot/graphics/physics driven games for the more conventional consoles. </p>
<p>Have to say that going to Howling fjord and specifically clubbing seals was the first thing that came to my mind too. Glad it&#8217;s not just me that thought that!</p>
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		<title>By: Chadd</title>
		<link>http://www.duelinganalogs.com/comic/its-the-thought-that-counts-2/comment-page-1/#comment-146</link>
		<dc:creator>Chadd</dc:creator>
		<pubDate>Tue, 14 Apr 2009 16:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1012#comment-146</guid>
		<description>As a Mega Man fan, I thought you&#039;d appreciate the story/interview, below (though you may already be aware of it):

http://blog.wired.com/underwire/2009/04/an-interview-wi.html</description>
		<content:encoded><![CDATA[<p>As a Mega Man fan, I thought you&#8217;d appreciate the story/interview, below (though you may already be aware of it):</p>
<p><a href="http://blog.wired.com/underwire/2009/04/an-interview-wi.html" rel="nofollow">http://blog.wired.com/underwire/2009/04/an-interview-wi.html</a></p>
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		<title>By: Tahiri</title>
		<link>http://www.duelinganalogs.com/comic/its-the-thought-that-counts-2/comment-page-1/#comment-142</link>
		<dc:creator>Tahiri</dc:creator>
		<pubDate>Sun, 12 Apr 2009 02:03:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1012#comment-142</guid>
		<description>&quot;that 4% is probably of similar numerical size to the 17% of PS3 games&#8230;&quot; 
 
Nope. The actual numbers had PS3 having 3 times the number of 85% or higher rated games than the Wii. </description>
		<content:encoded><![CDATA[<p>&quot;that 4% is probably of similar numerical size to the 17% of PS3 games&hellip;&quot;</p>
<p>Nope. The actual numbers had PS3 having 3 times the number of 85% or higher rated games than the Wii.</p>
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		<title>By: Tahiri</title>
		<link>http://www.duelinganalogs.com/comic/its-the-thought-that-counts-2/comment-page-1/#comment-141</link>
		<dc:creator>Tahiri</dc:creator>
		<pubDate>Sun, 12 Apr 2009 01:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1012#comment-141</guid>
		<description>Game quality sure means a hell of a lot more than sales </description>
		<content:encoded><![CDATA[<p>Game quality sure means a hell of a lot more than sales</p>
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		<title>By: The Anarchyz</title>
		<link>http://www.duelinganalogs.com/comic/its-the-thought-that-counts-2/comment-page-1/#comment-140</link>
		<dc:creator>The Anarchyz</dc:creator>
		<pubDate>Fri, 10 Apr 2009 20:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1012#comment-140</guid>
		<description>@LordMilkMan

Nintendo is not doing with the Wii the same as the NES... The FAMICOM, maybe, but that&#039;s because Japan didn&#039;t live the crash...

Let me explain, Yamauchi (head of Ninty at that time) wanted to bring the FAMICOM to the US audience, but they knew what Atari did wrong at that time, besides horrible &quot;main&quot; titles like ET and Pac-Man (for the 2600) the 2600 was flooded with a lot of pointless games, they even shipped more copies of one game than the number of 2600&#039;s available, so, Nintendo of America to prevent all this made a plan, 1. The NES (a FAMICOM built differently for US audience), 2. Strong Licensing to keep the shovelware out of the console (remember the &quot;Official Nintendo Seal of Quality&quot;?), 3. Lockout in the cartridge system (that&#039;s why the NES gets the flashy lights and we had to blow the cartridges or do another things for the game to work)... So while the FAMICOM got a lot of shovelware, the NES didn&#039;t get those games unless you had the FAMICOM/NES adapter and knew a FAMICOM games store...

So it&#039;s ironic that the NES was famous for the strong licensing and quality revisions, and the Wii is now famous for having tons of shovelware, of course the difference is that the industry can take this now, back then it was certain death for the software companies...</description>
		<content:encoded><![CDATA[<p>@LordMilkMan</p>
<p>Nintendo is not doing with the Wii the same as the NES&#8230; The FAMICOM, maybe, but that&#8217;s because Japan didn&#8217;t live the crash&#8230;</p>
<p>Let me explain, Yamauchi (head of Ninty at that time) wanted to bring the FAMICOM to the US audience, but they knew what Atari did wrong at that time, besides horrible &#8220;main&#8221; titles like ET and Pac-Man (for the 2600) the 2600 was flooded with a lot of pointless games, they even shipped more copies of one game than the number of 2600&#8242;s available, so, Nintendo of America to prevent all this made a plan, 1. The NES (a FAMICOM built differently for US audience), 2. Strong Licensing to keep the shovelware out of the console (remember the &#8220;Official Nintendo Seal of Quality&#8221;?), 3. Lockout in the cartridge system (that&#8217;s why the NES gets the flashy lights and we had to blow the cartridges or do another things for the game to work)&#8230; So while the FAMICOM got a lot of shovelware, the NES didn&#8217;t get those games unless you had the FAMICOM/NES adapter and knew a FAMICOM games store&#8230;</p>
<p>So it&#8217;s ironic that the NES was famous for the strong licensing and quality revisions, and the Wii is now famous for having tons of shovelware, of course the difference is that the industry can take this now, back then it was certain death for the software companies&#8230;</p>
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